[READ-ONLY] Mirror of https://github.com/bombshell-dev/tty. Platform independent 2D layout engine for terminal applications based on Clay
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README.md

clayterm#

A terminal rendering backend for Clay, and a terminal input event parser compiled to WebAssembly.

Architecture#

Output#

With every frame, the entire UI tree is packed into a flat byte array and sent to WASM in a single call. On the C side, Clay runs layout, render commands are walked into a cell buffer, and the buffer is diffed against the previous frame. Only the cells that actually changed produce output. The result is an ANSI escape sequence that can be written directly to stdout. One trip to WASM per frame, double buffered, and only the bytes that need to change hit the output stream.

Because the WASM module is pure computation with no I/O, it runs anywhere WebAssembly does: Deno, Node, Bun, browsers, or any other runtime.

 TypeScript                        WASM (C)
+---------------+                +---------------------------+
|               |  Uint32Array   |                           |
| UI ops...     | =============> | Clay layout               |
|               |                |   -> render commands      |
+---------------+                |   -> cell buffer (back)   |
                                 |   -> diff against (front) |
                                 |   -> escape bytes         |
+---------------+                |                           |
|               | ANSI byte array|                           |
| stdout.write  | <============= |                           |
|               |                |                           |
+---------------+                +---------------------------+

Input#

Raw bytes from stdin are fed into a WASM-based parser that recognizes VT/ANSI escape sequences, UTF-8 codepoints, and mouse protocols (VT200, SGR, urxvt). The parser maintains its own internal buffer so partial sequences that arrive across read boundaries are reassembled automatically. A lone ESC byte is held for a configurable latency window (default 25ms) before being emitted, giving multi-byte sequences time to arrive.

 TypeScript                        WASM (C)
+---------------+                +---------------------------+
|               |  raw byte array|                           |
| stdin.read    | =============> | trie match (keys/seqs)    |
|               |                |   -> mouse protocol parse |
|               |                |   -> UTF-8 decode         |
+---------------+                |   -> ESC latency timer    |
                                 |   -> event array          |
+---------------+                |                           |
|               |  events[]      |                           |
| CharEvent     | <============= |                           |
| KeyEvent      |                |                           |
| MouseEvent    |                +---------------------------+
| DragEvent     |
| WheelEvent    |
| ResizeEvent   |
+---------------+

Usage#

Output#

import { close, createTerm, grow, open, rgba, text } from "clayterm";

const term = await createTerm({ width: 80, height: 24 });

const ansi = term.render([
  open("root", {
    layout: { width: grow(), height: grow(), direction: "ttb" },
  }),
  open("box", {
    layout: { padding: { left: 2, top: 1 } },
    border: {
      color: rgba(0, 255, 0),
      left: 1,
      right: 1,
      top: 1,
      bottom: 1,
    },
    cornerRadius: { tl: 1, tr: 1, bl: 1, br: 1 },
  }),
  text("Hello, World!"),
  close(),
  close(),
]);

process.stdout.write(ansi);

Input#

import { createInput } from "clayterm/input";

const input = await createInput({ escLatency: 25 });

process.stdin.setRawMode(true);
let timer: ReturnType<typeof setTimeout> | undefined;

process.stdin.on("data", (buf) => {
  clearTimeout(timer);

  let { events, pending } = input.scan(new Uint8Array(buf));

  for (let event of events) {
    dispatch(event);
  }

  // if a lone ESC is pending, wait and re-scan to flush it
  if (pending) {
    timer = setTimeout(() => {
      let flush = input.scan();
      for (let event of flush.events) {
        dispatch(event);
      }
    }, pending.delay);
  }
});

Development#

Requires clang with wasm32 target support.

First build the .wasm

make

run tests

deno task test