every-noise#
3D every(where) noise javascript class for all your noise needs.
-
seeded noise
-
scaling, pow
-
fBM noise
-
domain warping
-
ridged noise
-
billowed noise
-
stepped noise
-
tileable noise
-
set properties of noise to own noise object (e.g. set noise.scale = new Noise());
-
erosion-like fBM
-
combined noise
current version#
this is a work in progress, so expect bugs and changes. until version 1.0.0 is released, the api as well as noise results may change.
v0.0.2 (2022-12-31)#
- added more examples
- added performance test
- added prng for seeded noise
v0.0.1 (2022-12-27)#
- initial release
how to use#
import#
<script src="https://flo-bit.github.io/every-noise/noise.js"></script>
create noise object#
// optionally pass in settings object
let noise = new Noise();
get noise value#
// z and w are optional
let value = noise.get(x, y, z, w);
OR
// vector has {x, y, (optional) z, (optional) w} properties
let value = noise.get(vector);
demos#
simple (p5.js)#
tileable (p5.js)#
fBm (p5.js)#
seeded (p5.js)#
stepped (p5.js)#
ridged (p5.js)#
billowed (p5.js)#
warped (p5.js)#
advanced (p5.js)#
simple 3D noise on sphere (three.js)#
performance test#
future examples#
-
erosion 1D noise
-
erosion 2D noise
-
erosion on sphere
-
pixi noise flow field
-
adding gui to examples
TODO#
-
add more noise types
-
add more examples
-
add gui to warped, ridged and simple 3D sphere example
License#
MIT License, see LICENSE file for details.















