[READ-ONLY] Mirror of https://github.com/flo-bit/pixi-particles. particle system for pixi.js flo-bit.github.io/pixi-particles/
javascript particle-system particles pixijs
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pixi-particles / index.html
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1<html> 2 <head> 3 <meta charset="UTF-8" /> 4 <meta 5 name="viewport" 6 content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" 7 /> 8 <script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/7.1.0/pixi.min.js"></script> 9 </head> 10 <body style="overflow: hidden"> 11 <script> 12 class PiXI_SCAFFOLD { 13 constructor() { 14 let w = window.innerWidth, 15 h = window.innerHeight; 16 17 this.app = new PIXI.Application({ 18 width: w, 19 height: h, 20 antialias: true, 21 transparent: false, 22 resolution: 1, 23 }); 24 this.keys = {}; 25 document.addEventListener("keydown", this.keyDown.bind(this)); 26 document.addEventListener("keyup", this.keyUp.bind(this)); 27 window.addEventListener("resize", this.windowResized.bind(this)); 28 29 this.setupScene(); 30 this.app.view.style.position = "absolute"; 31 this.app.view.style.top = "0px"; 32 this.app.view.style.left = "0px"; 33 34 document.body.appendChild(this.app.view); 35 let ticker = PIXI.Ticker.shared; 36 ticker.add(this.animate.bind(this)); 37 } 38 39 setupScene() { 40 /* setup your scene here */ 41 let radius = 42 Math.min(this.app.screen.width, this.app.screen.height) / 3; 43 /* START */ 44 this.circle = new PIXI.Graphics(); 45 this.circle.beginFill(0xaa0000); 46 this.circle.drawCircle(0, 0, radius / 5); 47 this.circle.endFill(); 48 this.app.stage.addChild(this.circle); 49 50 this.circle.x = this.app.screen.width / 2 + radius * Math.cos(0); 51 this.circle.y = this.app.screen.height / 2 + radius * Math.sin(0); 52 /* END */ 53 } 54 animate() { 55 /* Update your scene here */ 56 let elapsed = PIXI.Ticker.shared.elapsedMS / 1000.0; 57 let total = PIXI.Ticker.shared.lastTime / 1000.0; 58 59 /* START */ 60 let radius = 61 Math.min(this.app.screen.width, this.app.screen.height) / 3; 62 this.circle.x = this.app.screen.width / 2 + radius * Math.cos(total); 63 this.circle.y = this.app.screen.height / 2 + radius * Math.sin(total); 64 /* END */ 65 } 66 67 windowResized() { 68 this.app.renderer.resize(window.innerWidth, window.innerHeight); 69 } 70 keyDown(event) { 71 this.keys[event.key] = true; 72 } 73 keyUp(event) { 74 this.keys[event.key] = false; 75 } 76 } 77 let app = new PiXI_SCAFFOLD(); 78 </script> 79 </body> 80</html>