[READ-ONLY] Mirror of https://github.com/flo-bit/room. tiny 3d rooms saved locally or in your bluesky account, svelte/threlte
flo-bit.dev/room/
1.5 kB
66 lines
1<!--
2Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf
3Command: npx @threlte/gltf@3.0.0 static/models/kenney-furniture-kit/chair.glb -t -s
4-->
5
6<script lang="ts">
7 import type * as THREE from 'three'
8
9 import type { Snippet } from 'svelte'
10 import { T, type Props } from '@threlte/core'
11 import { useGltf } from '@threlte/extras'
12 import { base } from '$app/paths';
13
14 let {
15 fallback,
16 error,
17 children,
18 colors,
19 opacity,
20 ref = $bindable(),
21 ...props
22 }: Props<THREE.Group> & {
23 ref?: THREE.Group
24 children?: Snippet<[{ ref: THREE.Group }]>;
25 fallback?: Snippet;
26 error?: Snippet<[{ error: Error }]>;
27 colors?: (number | string)[];
28 opacity?: number;
29 } = $props();
30
31 type GLTFResult = {
32 nodes: {
33 ['chair(Clone)']: THREE.Mesh
34 }
35 materials: {
36 wood: THREE.MeshStandardMaterial
37 }
38 }
39
40 const gltf = useGltf<GLTFResult>(base + '/models/kenney-furniture-kit/chair.glb');
41</script>
42
43<T.Group
44 bind:ref
45 dispose={false}
46 {...props}
47>
48 {#await gltf}
49 {@render fallback?.()}
50 {:then gltf}
51 <T.Mesh
52 castShadow
53 receiveShadow
54 geometry={gltf.nodes['chair(Clone)'].geometry}
55 material={gltf.materials.wood.clone()}
56 material.color={colors?.[0] ?? gltf.materials.wood.color}
57 material.opacity={opacity ?? gltf.materials.wood.opacity}
58 material.transparent={opacity !== undefined}
59 position={[-0.1, 0.0, 0.1]}
60 />
61 {:catch err}
62 {@render error?.({ error: err })}
63 {/await}
64
65 {@render children?.({ ref })}
66</T.Group>