[READ-ONLY] Mirror of https://github.com/flo-bit/room. tiny 3d rooms saved locally or in your bluesky account, svelte/threlte flo-bit.dev/room/
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room / src / lib / models / kenney-furniture-kit / doorway.svelte
2.4 kB 90 lines
1<!-- 2Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf 3Command: npx @threlte/gltf@3.0.0 static/models/kenney-furniture-kit/doorway.glb -t -s 4--> 5 6<script lang="ts"> 7 import type * as THREE from 'three' 8 9 import type { Snippet } from 'svelte' 10 import { T, type Props } from '@threlte/core' 11 import { useGltf } from '@threlte/extras' 12 import { base } from '$app/paths'; 13 14 let { 15 fallback, 16 error, 17 children, 18 ref = $bindable(), 19 colors, 20 opacity, 21 ...props 22 }: Props<THREE.Group> & { 23 ref?: THREE.Group 24 children?: Snippet<[{ ref: THREE.Group }]> 25 fallback?: Snippet 26 error?: Snippet<[{ error: Error }]> 27 colors?: (number | string)[]; 28 opacity?: number; 29 } = $props(); 30 31 type GLTFResult = { 32 nodes: { 33 ['doorway(Clone)']: THREE.Mesh 34 Mesh_door: THREE.Mesh 35 Mesh_door_1: THREE.Mesh 36 } 37 materials: { 38 wood: THREE.MeshStandardMaterial 39 metal: THREE.MeshStandardMaterial 40 } 41 } 42 43 const gltf = useGltf<GLTFResult>(base + '/models/kenney-furniture-kit/doorway.glb'); 44</script> 45 46<T.Group 47 bind:ref 48 dispose={false} 49 {...props} 50> 51 {#await gltf} 52 {@render fallback?.()} 53 {:then gltf} 54 <T.Mesh 55 castShadow 56 receiveShadow 57 geometry={gltf.nodes['doorway(Clone)'].geometry} 58 material={gltf.materials.wood.clone()} 59 material.color={colors?.[1] ?? gltf.materials.wood.color} 60 material.opacity={opacity ?? gltf.materials.wood.opacity} 61 material.transparent={opacity !== undefined} 62 position={[-0.23, 0.0, 0.0]} 63 > 64 <T.Group position={[0.03, 0, -0.04]}> 65 <T.Mesh 66 castShadow 67 receiveShadow 68 geometry={gltf.nodes.Mesh_door.geometry} 69 material={gltf.materials.wood.clone()} 70 material.color={colors?.[0] ?? gltf.materials.wood.color} 71 material.opacity={opacity ?? gltf.materials.wood.opacity} 72 material.transparent={opacity !== undefined} 73 /> 74 <T.Mesh 75 castShadow 76 receiveShadow 77 geometry={gltf.nodes.Mesh_door_1.geometry} 78 material={gltf.materials.metal.clone()} 79 material.color={colors?.[2] ?? gltf.materials.metal.color} 80 material.opacity={opacity ?? gltf.materials.metal.opacity} 81 material.transparent={opacity !== undefined} 82 /> 83 </T.Group> 84 </T.Mesh> 85 {:catch err} 86 {@render error?.({ error: err })} 87 {/await} 88 89 {@render children?.({ ref })} 90</T.Group>