[READ-ONLY] Mirror of https://github.com/flo-bit/room. tiny 3d rooms saved locally or in your bluesky account, svelte/threlte
flo-bit.dev/room/
2.0 kB
76 lines
1<!--
2Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf
3Command: npx @threlte/gltf@3.0.0 static/models/lampRoundFloor.glb -t -s
4-->
5
6<script lang="ts">
7 import type * as THREE from 'three';
8
9 import type { Snippet } from 'svelte';
10 import { T, type Props } from '@threlte/core';
11 import { useGltf } from '@threlte/extras';
12 import { base } from '$app/paths';
13
14 let {
15 fallback,
16 error,
17 children,
18 ref = $bindable(),
19 colors,
20 opacity,
21 ...props
22 }: Props<THREE.Group> & {
23 ref?: THREE.Group;
24 children?: Snippet<[{ ref: THREE.Group }]>;
25 fallback?: Snippet;
26 error?: Snippet<[{ error: Error }]>;
27 colors?: (number | string)[];
28 opacity?: number;
29 } = $props();
30
31 type GLTFResult = {
32 nodes: {
33 Mesh_lampRoundFloor: THREE.Mesh;
34 Mesh_lampRoundFloor_1: THREE.Mesh;
35 };
36 materials: {
37 metal: THREE.MeshStandardMaterial;
38 lamp: THREE.MeshStandardMaterial;
39 };
40 };
41
42 const gltf = useGltf<GLTFResult>(base + '/models/kenney-furniture-kit/lampRoundFloor.glb');
43</script>
44
45<T.Group bind:ref dispose={false} {...props}>
46 {#await gltf}
47 {@render fallback?.()}
48 {:then gltf}
49 <T.Mesh
50 castShadow
51 receiveShadow
52 geometry={gltf.nodes.Mesh_lampRoundFloor.geometry}
53 material={gltf.materials.metal.clone()}
54 material.color={colors?.[0] ?? gltf.materials.metal.color}
55 material.opacity={opacity ?? gltf.materials.metal.opacity}
56 material.transparent={opacity !== undefined}
57 position={[-0.05, 0, 0.05]}
58 />
59 <T.Mesh
60 castShadow
61 receiveShadow
62 geometry={gltf.nodes.Mesh_lampRoundFloor_1.geometry}
63 material={gltf.materials.lamp.clone()}
64 material.emissive={colors?.[1] ?? '#ffffff'}
65 material.opacity={opacity ?? gltf.materials.lamp.opacity}
66 material.transparent={opacity !== undefined}
67 position={[-0.05, 0, 0.05]}
68 />
69
70 <T.PointLight position={[0, 1, 0]} castShadow color={colors?.[1] ?? '#ffffff'} />
71 {:catch err}
72 {@render error?.({ error: err })}
73 {/await}
74
75 {@render children?.({ ref })}
76</T.Group>