[READ-ONLY] Mirror of https://github.com/flo-bit/room. tiny 3d rooms saved locally or in your bluesky account, svelte/threlte flo-bit.dev/room/
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room / src / lib / models / kenney-furniture-kit / lampRoundFloor.svelte
2.0 kB 76 lines
1<!-- 2Auto-generated by: https://github.com/threlte/threlte/tree/main/packages/gltf 3Command: npx @threlte/gltf@3.0.0 static/models/lampRoundFloor.glb -t -s 4--> 5 6<script lang="ts"> 7 import type * as THREE from 'three'; 8 9 import type { Snippet } from 'svelte'; 10 import { T, type Props } from '@threlte/core'; 11 import { useGltf } from '@threlte/extras'; 12 import { base } from '$app/paths'; 13 14 let { 15 fallback, 16 error, 17 children, 18 ref = $bindable(), 19 colors, 20 opacity, 21 ...props 22 }: Props<THREE.Group> & { 23 ref?: THREE.Group; 24 children?: Snippet<[{ ref: THREE.Group }]>; 25 fallback?: Snippet; 26 error?: Snippet<[{ error: Error }]>; 27 colors?: (number | string)[]; 28 opacity?: number; 29 } = $props(); 30 31 type GLTFResult = { 32 nodes: { 33 Mesh_lampRoundFloor: THREE.Mesh; 34 Mesh_lampRoundFloor_1: THREE.Mesh; 35 }; 36 materials: { 37 metal: THREE.MeshStandardMaterial; 38 lamp: THREE.MeshStandardMaterial; 39 }; 40 }; 41 42 const gltf = useGltf<GLTFResult>(base + '/models/kenney-furniture-kit/lampRoundFloor.glb'); 43</script> 44 45<T.Group bind:ref dispose={false} {...props}> 46 {#await gltf} 47 {@render fallback?.()} 48 {:then gltf} 49 <T.Mesh 50 castShadow 51 receiveShadow 52 geometry={gltf.nodes.Mesh_lampRoundFloor.geometry} 53 material={gltf.materials.metal.clone()} 54 material.color={colors?.[0] ?? gltf.materials.metal.color} 55 material.opacity={opacity ?? gltf.materials.metal.opacity} 56 material.transparent={opacity !== undefined} 57 position={[-0.05, 0, 0.05]} 58 /> 59 <T.Mesh 60 castShadow 61 receiveShadow 62 geometry={gltf.nodes.Mesh_lampRoundFloor_1.geometry} 63 material={gltf.materials.lamp.clone()} 64 material.emissive={colors?.[1] ?? '#ffffff'} 65 material.opacity={opacity ?? gltf.materials.lamp.opacity} 66 material.transparent={opacity !== undefined} 67 position={[-0.05, 0, 0.05]} 68 /> 69 70 <T.PointLight position={[0, 1, 0]} castShadow color={colors?.[1] ?? '#ffffff'} /> 71 {:catch err} 72 {@render error?.({ error: err })} 73 {/await} 74 75 {@render children?.({ ref })} 76</T.Group>