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shapecraft / docs / 08-uvs.mdx
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1# UV Projections 2 3## On a Mesh 4 5```ts 6mesh.computeUVs() // box projection (default) 7mesh.computeUVs('planar') // Y-down onto XZ plane 8mesh.computeUVs('cylindrical') 9mesh.computeUVs('spherical') 10``` 11 12## Standalone 13 14Operates on a `THREE.BufferGeometry` directly (mutates in place): 15 16```ts 17import { projectUVs } from 'shapecraft' 18 19projectUVs(geometry, 'box') 20``` 21 22## Projection modes 23 24| Mode | Description | 25|------|-------------| 26| `box` | Tri-planar picks projection axis per vertex based on normal | 27| `planar` | Projects from Y axis down. `u = x`, `v = z` (normalized to bounding box) | 28| `cylindrical` | `u = atan2(z, x)`, `v = y` (normalized) | 29| `spherical` | `u = atan2(z, x)`, `v = acos(y/r)` |