1// SPDX-License-Identifier: MIT
2// SPDX-FileCopyrightText: 2023 MizunagiKB <mizukb@live.jp>
3// GDCubism shader: Mask
4shader_type canvas_item;
5render_mode blend_mix, unshaded;
6
7void fragment() {
8 vec4 color_tex = texture(TEXTURE, UV);
9 COLOR = vec4(0,0,0,color_tex.a);
10}