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1// SPDX-License-Identifier: MIT 2// SPDX-FileCopyrightText: 2023 MizunagiKB <mizukb@live.jp> 3// GDCubism shader: Mask 4shader_type canvas_item; 5render_mode blend_mix, unshaded; 6 7void fragment() { 8 vec4 color_tex = texture(TEXTURE, UV); 9 COLOR = vec4(0,0,0,color_tex.a); 10}