Wii/vWii VC WAD injector
  • Erlang 86.4%
  • C# 13.6%
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2025-10-29 14:09:32 +01:00
.github/workflows Add check to see if WAD contents are valid prior to loading, add Flash resolution calculation method by ZodiaKGalXy 2025-09-03 14:02:15 +01:00
docs Add donation button, other minor changes to Wiki 2025-09-21 14:39:00 +01:00
FriishProduce Add placeholder banner functions, add auto-restart in case of download fail, fix inner exception message, other minor changes 2025-10-29 14:09:32 +01:00
images Include icon 2024-10-23 03:23:12 +01:00
.gitignore Major under-the-hood cosmetic and functionality changes: 2025-02-10 16:41:32 +01:00
FriishProduce.sln New edition (v1.0), not to be released yet 2024-02-01 06:25:49 +01:00
LICENSE Initial commit 2023-04-07 23:38:24 -01:00
README.md Add placeholder banner functions, add auto-restart in case of download fail, fix inner exception message, other minor changes 2025-10-29 14:09:32 +01:00

FriishProduce

GBAtemp thread Wiki

FriishProduce is a WAD channel injector/creator for (v)Wii. It can be used to convert ROMs, disc images or other types of software to installable WADs for Wii/vWii (Wii U). This includes injectable Virtual Console (VC) games, as well as single ROM loaders (SRLs), and Adobe Flash files. This application is designed to streamline the process to as few third-party programs as possible.


Features

This injector bypasses other third-party assets (such as Common-Key.bin, HowardC's tools, and Autoinjectuwad/Devilken's VC) by handling many steps directly from the program's code. Some examples:

  • Automatic WAD/U8/CCF handling
  • VC ROM injection through hex writing and/or file replacement
  • Automatic banner/icon editing
  • Automatic editing of source WAD's savedata where available
  • Additional content/emulator options for each platform where supported
  • Replace WAD contents with forwarder to auto-load specific emulator core and ROM

Platforms

The following platforms are currently supported:

  • Virtual Console:
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Nintendo 64
    • SEGA Master System
    • SEGA Mega Drive / Genesis
    • NEC TurboGrafx-16 / PC Engine (HuCARD & CD-ROM)
    • SNK NEO-GEO
    • Commodore 64
    • Microsoft MSX / MSX2
  • Others:
    • Adobe Flash
    • Sony PlayStation
    • RPG Maker 2000 / 2003

Wiki

Please check the wiki for a tutorial on how to use the app, and more useful tips.


To-Do

Potential

  • Merge separate components of ProjectForm into panels / Create UserControl for content options ?
  • Restructuring, trimming features and cleaning code
  • Add default WAD bases option
  • Add title.png/xyz selector for RPG Maker games
  • Add option to use original WAD banner
  • Add option to change banner icon size type

License

This application is distributed and licensed under the GNU General Public License v3.0 (view in full).


To view the source code for the legacy interface (all versions up to and including v0.26-beta), go here.