A Minecraft JNI Injectable Client
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Baier 312745d9c5
Merge pull request #1 from gitlxBD/main
Add OpenGL headers (GL / KHR) and update include paths
2026-06-05 15:05:29 +08:00
ext add required files 2026-06-02 22:37:54 +02:00
src Fix Key handler 2024-05-04 01:47:39 +08:00
.gitattributes Initial commit 2024-02-08 13:35:14 +08:00
.gitignore ok 2024-02-08 17:12:39 +08:00
cpp.hint alr 2024-03-17 01:38:16 +08:00
LICENSE Create LICENSE 2024-05-04 01:27:17 +08:00
nobody.sln rename vcxproj files 2024-03-17 03:33:04 +08:00
nobody.vcxproj Add AdditionalIncludeDirectories to project settings 2026-06-02 22:50:01 +02:00
nobody.vcxproj.filters (Fix/Refactor)stable version? 2024-04-20 15:25:15 +08:00
README.md Create README.md 2024-04-20 16:06:41 +08:00

Nobody Client

A JNI Minecraft client(come and find some shit code here)


  • Client Support :
    • Lunar Client :
      • 1.12.2(Fully Support)
      • 1.8.9(Fully Support)
    • Forge :
      • 1.18.1(Only support few modules)
      • 1.12.2(Fully Support)
      • 1.8.9(Fully Support)
      • 1.7.10(Only support few modules)
    • Vanilla/Badlion :
      • 1.8.9(Fully Support)

  • Some reasons I made it opensource
    1. Regarding the issue of TD.I accumulated a lot of shitcode in the early stage of the project. Now to implement some of my ideas, I am more inclined to recode a completely new project.
    2. I no longer have more energy to focus on Minecraft Hacking, so I prefer open source. When writing JNI cheat, I encountered many problems. Maybe you can find solutions to some problems here.

This project was developed by me on the basis of skidware. I am very grateful to the other two developers of skidware.

If you want to use it as a Client Base, consider choosing Ripterm.