Signed-distance-function based ray-marching renderer written in GLSL in a fragment shader, for running on a GPU. Renders 3D fractals in real time. (C++/GLSL) - Jan 2019
  • C 87.4%
  • C++ 9.1%
  • GLSL 3.5%
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2020-05-11 02:08:06 +01:00
Fractal First commit 2019-09-13 02:31:19 +01:00
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Fractal3D

Signed-distance-function based ray-marching renderer written in GLSL in a fragment shader, for running on a GPU. Renders 3D fractals in real time. (C++/GLSL) - Jan 2019

Mandelbulb