Signed-distance-function based ray-marching renderer written in GLSL in a fragment shader, for running on a GPU. Renders 3D fractals in real time. (C++/GLSL) - Jan 2019
- C 87.4%
- C++ 9.1%
- GLSL 3.5%
| Fractal | ||
| .gitignore | ||
| Fractal.sln | ||
| LICENSE | ||
| README.md | ||
