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fix: update justfile and config for proj

author
dev wells
date (Jun 7, 2026, 1:15 PM -0400) commit faa5398b parent b61538de change-id vuuvkrml
+13 -2
+11
docs/devlog/01.md
··· 1 + Sun, Jun 7 2 + 3 + Beautiful sunday afternoon and of course I have some kind of chest cold / bronchitis. Was annoying to sleep with and hoping the kids don't get it. 4 + 5 + But for now I'm sitting outside thinking through the game high level. 6 + 7 + This is the 4th or 5th game I've prototyped since starting to learn Odin / Raylib and try game development. I think this is the first prototype that both feels "small" enough and also in-line with my actual interests in games that I could see it out of the prototype phase. I love roguelites and have always wanted to try making a more rhythm-driven, combat-focused RPG. 8 + 9 + A roguelite feels like it gives me the space to focus on those elements without getting overwhelmed with all of the other gameplay elements that need to exist in a classic turn-based RPG. 10 + 11 + I started this out by doing some back and forth planning with GPT-5.5. I intend to primarily hand-code and use GPT for learning/discovery/rubber ducking, which has also been the way that has felt most natural and least risky for agentic LLM usage for me lately.
+1 -1
justfile
··· 1 1 odin_root := `odin root` 2 - project := "template" 2 + project := "pocket" 3 3 game_pkg := "src/game" 4 4 hot_loader_pkg := "src/lib/hot_reload" 5 5 release_pkg := "src/lib/release"
+1 -1
src/game/config.odin
··· 2 2 3 3 WINDOW_WIDTH :: #config(WINDOW_WIDTH, 1280) 4 4 WINDOW_HEIGHT :: #config(WINDOW_HEIGHT, 720) 5 - WINDOW_TITLE :: #config(WINDOW_TITLE, "Odin + Raylib Template") 5 + WINDOW_TITLE :: #config(WINDOW_TITLE, "Pocket")