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chore: change game name to odin

author
dev wells
date (Jun 12, 2026, 9:20 PM -0400) commit 0cc8c2ce parent 14ceaf36 change-id qqsmwtkx
+8 -8
+4 -4
docs/devlog/01.md
··· 1 1 Sun, Jun 7 2 2 3 - Beautiful sunday afternoon and of course I have some kind of chest cold / bronchitis. Was annoying to sleep with and hoping the kids don't get it. 3 + Beautiful sunday afternoon and of course I have some kind of chest cold / bronchitis. Was annoying to sleep with and hoping the kids don't get it. 4 4 5 - But for now I'm sitting outside thinking through the game high level. 5 + But for now I'm sitting outside thinking through the game high level. 6 6 7 - This is the 4th or 5th game I've prototyped since starting to learn Odin / Raylib and try game development. I think this is the first prototype that both feels "small" enough and also in-line with my actual interests in games that I could see it out of the prototype phase. I love roguelites and have always wanted to try making a more rhythm-driven, combat-focused RPG. 7 + This is the 4th or 5th game I've prototyped since starting to learn Odin / Raylib and try game development. I think this is the first prototype that both feels "small" enough and also in-line with my actual interests in games that I could see it out of the prototype phase. I love roguelites and have always wanted to try making a more rhythm-driven, combat-focused RPG. 8 8 9 - A roguelite feels like it gives me the space to focus on those elements without getting overwhelmed with all of the other gameplay elements that need to exist in a classic turn-based RPG. 9 + A roguelite feels like it gives me the space to focus on those elements without getting overwhelmed with all of the other gameplay elements that need to exist in a classic turn-based RPG. 10 10 11 11 I started this out by doing some back and forth planning with GPT-5.5. I intend to primarily hand-code and use GPT for learning/discovery/rubber ducking, which has also been the way that has felt most natural and least risky for agentic LLM usage for me lately.
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src/game/render.odin
··· 3 3 import rl "vendor:raylib" 4 4 5 5 BACKGROUND_COLOR :: rl.Color{13, 15, 22, 255} 6 - TEXT_COLOR :: rl.Color{200, 210, 230, 255} 7 - SUBTLE_COLOR :: rl.Color{120, 132, 160, 255} 6 + TEXT_COLOR :: rl.Color{200, 210, 230, 255} 7 + SUBTLE_COLOR :: rl.Color{120, 132, 160, 255} 8 8 9 9 render_frame :: proc() { 10 10 rl.BeginDrawing() 11 11 rl.ClearBackground(BACKGROUND_COLOR) 12 12 13 - rl.DrawText("Odin + Raylib Template", 24, 24, 28, TEXT_COLOR) 14 - rl.DrawText("F5 hot reload | F6 restart memory | Esc quit", 24, 64, 18, SUBTLE_COLOR) 13 + rl.DrawText("Pocket", 24, 24, 28, TEXT_COLOR) 15 14 16 15 rl.EndDrawing() 17 16 } 17 +